Opportunities at KeelWorks
Get in touch if you'd like to join our growing team.
We currently have the following vacancies:
Please send your CV and portfolio to contact@keelworks.co.uk
[stating position title in subject line].
We aim to contact only shortlisted candidates within 10 days.
3D Generalist - Technical Artist
3D Generalist
Location: Remote (or Edinburgh)
With emphasis on Lighting and Scene-assembly in UE4:
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Very Keen eye for colour, mood and lighting.
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Strong knowledge for lighting scenes in 3DS Max using Vray or Arnold.
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Strong experience using UE4’s lighting, shading and scene assembly.
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Very good knowledge of texture baking in 3DS Max.
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Able to organise and assemble environments from given assets.
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Good experience modeling hard surface environment assets for games, UV unwrapping, re-topology and texturing.
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Hard surface character modeling is a plus but not required.
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Developing guidelines and workflows to ensure best practices.
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A great problem solver and a good team player.
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Good English communication skills.
3D Generalist - Technical Artist
3D Character & Hard Surface Artist
Location: Remote
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With emphasis on modeling sci-fi stylised space ships, weapons, robots and bio-mechanical units for games.
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Strong hard surface modeling skills.
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Experience in both high & low poly 3D modeling. Must have very good re-topology skills for in-game use.
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Skilled in texturing as well as strong knowledge for UV unwrapping.
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Can create 3D assets and textures in line with the project's artistic and technical direction.
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Should have a good eye for silhouettes, form and an attention to details.
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Must be able to work with rough concept art and add details on the go as needed in 3D. Other times, to quickly concept sculpt a given idea for a character.
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UE4 experience and shading is a plus.
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Good English communication skills.
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Team player, responds to and implements changes according to feedback and direction.
3D Generalist - Technical Artist
VFX Artist - UE4
Location: Remote (or Edinburgh)
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Create realistic and stylised visual FX (including Fire, smoke, explosions, dust, splashes, water, debris, etc…) inside UE4.
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Strong skills in UE4 materials and VFX (both Cascade and Niagara).
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Able to create complex material shaders for both organic and hard surfaces.
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Highly flexible, able to work with different software and tools and able to utilise simulation software for custom VFX generation (Houdini, Phoenix FD, FumeFX etc..).
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Experience using 3d applications to create VFX assets and import them into UE4 (Ex. Pre-baking large debris to utilise in the engine or modeling/texturing ground damage effects to utilise during explosions etc...).
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Profiling particles and shaders for optimisation to maximise in game performance.
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Working knowledge of sprite sheet creation to be used in animated sequences.
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Work closely with the team to develop VFX best practices guidelines and workflows.
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Team player, problem solver, responds to and implements changes according to feedback and direction.
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Good English communication skills.