Opportunities at KeelWorks

Get in touch if you'd like to join our growing team.

 

We currently have the following vacancies:

Please send your CV and portfolio to contact@keelworks.co.uk

[stating position title in subject line].

We aim to contact only shortlisted candidates within 10 days.

3D Generalist - Technical Artist

3D Generalist

Location: Remote (or Edinburgh)
           

With emphasis on Lighting and Scene-assembly in UE4:

  • Very Keen eye for colour, mood and lighting.

  • Strong knowledge for lighting scenes in 3DS Max using Vray or Arnold.

  • Strong experience using UE4’s lighting, shading and scene assembly.

  • Very good knowledge of texture baking in 3DS Max.

  • Able to organise and assemble environments from given assets. 

  • Good experience modeling hard surface environment assets for games, UV unwrapping, re-topology and texturing.

  • Hard surface character modeling is a plus but not required.

  • Developing guidelines and workflows to ensure best practices.

  • A great problem solver and a good team player.

  • Good English communication skills.

3D Generalist - Technical Artist

3D Character & Hard Surface Artist

Location: Remote

  • With emphasis on modeling sci-fi stylised space ships, weapons, robots and bio-mechanical units for games.

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  • Strong hard surface modeling skills.

  • Experience in both high & low poly 3D modeling. Must have very good re-topology skills for in-game use.

  • Skilled in texturing as well as strong knowledge for UV unwrapping.

  • Can create 3D assets and textures in line with the project's artistic and technical direction.

  • Should have a good eye for silhouettes, form and an attention to details.

  • Must be able to work with rough concept art and add details on the go as needed in 3D. Other times, to quickly concept sculpt a given idea for a character.

  • UE4 experience and shading is a plus.

  • Good English communication skills.

  • Team player, responds to and implements changes according to feedback and direction.

3D Generalist - Technical Artist

VFX Artist - UE4

Location: Remote (or Edinburgh)

  • Create realistic and stylised visual FX (including Fire, smoke, explosions, dust, splashes, water, debris, etc…) inside UE4.

  • Strong skills in UE4 materials and VFX (both Cascade and Niagara).

  • Able to create complex material shaders for both organic and hard surfaces.

  • Highly flexible, able to work with different software and tools and able to utilise simulation software for custom VFX generation (Houdini, Phoenix FD, FumeFX etc..).

  • Experience using 3d applications to create VFX assets and import them into UE4 (Ex. Pre-baking large debris to utilise in the engine or modeling/texturing ground damage effects to utilise during explosions etc...).

  • Profiling particles and shaders for optimisation to maximise in game performance.

  • Working knowledge of sprite sheet creation to be used in animated sequences.

  • Work closely with the team to develop VFX best practices guidelines and workflows.

  • Team player, problem solver, responds to and implements changes according to feedback and direction.

  • Good English communication skills.

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